Game Creator Documentation by Pixel Vision

Game Creator Documentation

Lean how to use Pixel Vision 8's Game Creator

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Overview

This documentation is designed to cover how to work with the Game Creator. It explores everything you need to know about installing the Game Creator, making games and how the tools work. You should check out the quick start guide before reading more of the in-depth material covered in this documentation. Once you have read this documentation, you will be ready start making Pixel Vision 8 games with the Game Creator.

What's included?

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Contents

About
Introduction
What is Pixel Vision 8
Change Log
Credits
Quick Start
Launching
The Workspace
Creating A New Game
Lua API Cheatsheet
Saving Games
Exporting Games
The Game Creator
Upgrading
Changing The Workspace Path
Fullscreen And Windowed Mode
Screenshots
Making Games
System Templates
Editing Games
Inside A Game Project
Project Types
Loading Games
Archived Games
Loading Data
System Data
System Colors
Color Maps
Sprites
The Sprite Builder
Fonts
Tilemaps
Tilemap Flags
Rendering To The Display
Configuring The Display
Clearing The Display
Draw Calls
Rendering Sprites
Rendering Fonts
Rendering The Tilemap
Input
Controller Input
External Editors
The Workspace Sandbox
Using The Atom IDE
Working With Tiled
Scripting
Demo Games
Lua Script Sample
Lua API
Included Tools
Navigation Toolbar
New Game Tool
File Picker Tool
System Settings Tool
Chip Editor Tool
Debug Tool
Color Tool
Sprite Editor
Tilemap Editor
SFX Tool
MusicTool

Learn retro game development with modern workflows.

PV8 is a platform that standardizes 8-bit fantasy console limitations built on top of an open source C# SDK. Developers can customize these restrictions to match actual legacy hardware or create something new. It is ideal for game jams, prototyping ideas or having fun.