Over the past month, I've been hard at work rewriting all of the documentation. While working on the main site's documentation, I took some time out to add a Wiki for the open-source part of PV8 that allows you to create games in C#. You can view all of the open-source parts of Pixel Vision 8 on its Github Repo
. While writing documentation doesn't sound like the most exciting update, I'm hoping it will help new and existing users better understand how Pixel Vision 8 works.
First up is the Pixel Vision Runner Repo's Wiki
. This project contains the full source code for Pixel Vision 8. There are two Visual Studio solutions in there, one for building a MonoGame C# or Lua Runner
and the other for building Pixel Vision 8
Second, I've updated Pixel Vision OS's Wiki
. There is now full documentation on how to install Pixel Vision OS
from scratch, which is helpful if you are building Pixel Vision 8 from the source code, as well as information on each of the built-in tools.
Once the documentation is updated, I can go back to the bug list. More people are discovering Pixel Vision 8 every day. Hopefully, these new docs help get those developers up and running on their own plus offer insights into how everything works under the hood.