Building PV8 Games With C# Plus New Docs
December 05, 2019
Over the past month, I've been hard at work rewriting all of the documentation. While working on the main site's documentation,  I took some time out to add a Wiki for the open-source part of PV8 that allows you to create games in C#. You can view all of the open-source parts of Pixel Vision 8 on its Github Repo. While writing documentation doesn't sound like the most exciting update, I'm hoping it will help new and existing users better understand how Pixel Vision 8 works.

First up is the Pixel Vision Runner Repo's Wiki. This project contains the full source code for Pixel Vision 8. There are two Visual Studio solutions in there, one for building a MonoGame C# or Lua Runner and the other for building Pixel Vision 8 itself.


Second, I've updated Pixel Vision OS's Wiki. There is now full documentation on how to install Pixel Vision OS from scratch, which is helpful if you are building Pixel Vision 8 from the source code, as well as information on each of the built-in tools.



Once the documentation is updated, I can go back to the bug list. More people are discovering Pixel Vision 8 every day. Hopefully, these new docs help get those developers up and running on their own plus offer insights into how everything works under the hood.
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Temia Eszteri

Heyo! I didn't see a post about 0.9.7's breaking changes so I don't have a better place to ask this, but I'm checking out the PV8 and was worried about the recent breaking changes. Are there any more expected, or is a stable release predicted soon?

Sweet, i haven't been to this site in ages (forgotten password), but im glad i have this as its a pretty wicked tool.
Wish there were more reasons to buy pro version though (maybe custom consoles e.g. zx81 graphics node or so) or more Music tools... just something extra for people who bought the tool.

Anyhow, Thanks & Keep up the great work! :)
p.s. one of my fave Dev tools so-far along-side Pico-8 & BASIC8.

Asttear Sysmagic

Great job!

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