Since the initial release in 2017, Pixel Vision 8 has been receiving a steady stream of updates, bug fixes, and refinements. Continued development wouldn't be possible without the support of the community.
2020 is a big year for Pixel Vision 8. While 2019 marked the transition from alpha to beta releases, this year is all about getting to version 1.0. Here is a high level break down of each of the next major releases.
New Meta Sprite API
C# code cleanup
Refactored Lua UI Components
New animation API
Overhauled OS UI with palette optimizations
Complete documentation coverage
System stability and bug fixes.
Additional rendering and audio optimizations.
Full tool coverage to build a game from start to finish inside of Pixel Vision OS.
Please log bugs, feature requests, and issues specific to Pixel Vision OS here or to the core MonoGame Runner here.
Join The Club
The Fantasy Console Club is free to join and offers exclusive access to updates, tutorials, and more. By joining, you'll get a free copy of Pixel Vision 8, it's documentation, and a collection of API example tutorials to get you started, which is everything you need to start making 8-bit games.
Pixel Vision 8 is still in development. Currently, it is offered as "early access" and may contain bugs, unexpectedly crash, or have missing features. These early access builds help get feedback, identify bugs, and stress test the tool-chain. Join the dedicated Discord server for support and sharing with the community.